Friday, June 12, 2015

STEM by Video Games!


Summary:
Game-based learning is a new area of research and practice. Computer games can be used to teach STEM subjects to a multitude of students. Hindrances to success include the quantity of game-based education content, the quality of this content, and the distribution mechanism for the content.

This article is relevant because it concerns game-based learning. However, this learning is in STEM fields that do not as of yet include Computer Science.

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